My name is Vladimir Bondarev, born in 1986. Since my first interaction with computers in 1992 (I played “Alley Cat” on my neighbors computer), I have developed a passion towards computers, computer games and also caused allot of pain to my poor neighbors by occupying their PC for countless hours.
At this moment I’m a graduate graphics programmer at NHTV Breda University of Applied Science. During my internship at Guerrilla Games I have successfully integrated engine support for skin shading and multi-layered material (PS4 – Killzone 4: Shadow Fall). In the meantime with two of my friends, we founded Bladadig Games where we sold an award winning IP to IndiePub (unfortunately they didn’t publish it). During the summer of 2013 I was lucky enough to be a part of an awesome team at Codeglue, where I was responsible for the Android port of Terriara.
Currently for my graduation, I’m researching a new shadow map filtering technique. In my spare time I enjoy playing computer games (Skyrim, Borderlands, Dragon Age, World of Tanks, etc.), programming, researching new techniques and also recently discovered ray-marching as a new hobby (thanks to shadertoy.com).
Status: Currently looking for Graphics Programmer career opportunity (also abroad). Available after January 2014. (CV)
My latest shader on shadertoy.com: