My latest shader on shadertoy.com:
Confetti Interactive, Inc.
A happy Graphics Programmer at Confetti Interractive, Inc.
Shadow Map Silhouette Revectorization
Developed a new shadow map filtering technique. Poster at I3D 2014 and published on ACM Digital Library.
Codeglue – Terraria Android
Responsible for the Terraria Android port during the overall Terraria Mobile port project.
Guerrilla Games – Killzone 4 Shadow Fall
Programmed Sub Surface Scattering shader (skin shader) for Killzone 4 Shadow Fall. The skin shader is based on Jorge Jimenez’s SSSS implementation with some minor differences. Also programmed the multi-layered material engine support, which is used for skin shading and other game and graphics related features.
Managed the development process of a 10-man student team. Programmed the main graphics framework, level-editor, maintained and optimized the game through the whole project. The game won couple of awesome awards and eventually the IP got bought by indiePub Entertainment, Inc. Unfortunately, the development of the game is indefinitely halted.